Survival MMO isn't even really out, officially: we're now in the five day advanced access period (everyone calls it the "head start") where only players who have purchased the $70 deluxe edition or the $90 ultimate edition can play.
That hasn't stopped the desert planet ทางเข้า w88 ใหม่ ล่าสุด of Arrakis from getting a ton of new citizens. According to , just a few
hours into the head start launch, Dune: Awakening already has nearly 100,000 players building bases, riding speeders, clambering up cliffs, and dodging sandworms.
That's a spicy start, especially since there's still the weekend to come, and after that, oh yeah: the actual Dune: Awakening launch on Tuesday, June 10. That's when players who bought the $50 base edition of the game will get to play, and I assume that's where most of Dune's players will come from.
What kind of player numbers will Dune: Awakening eventually climb to? I won't speculate because I almost always guess wrong when it comes to
these things, but it sure is looking like a strong beginning.
Which doesn't mean it's all smooth sailing. There have already been a few little day 1 hiccups of the sort we're pretty familiar with: players saying their game is crashing or their performance isn't great, and of course there's already been a few server issues. I had the same server problem a lot of players did when I launched it: the server browser showed zero servers, but Funcom quickly announced bk8สล็อตฟรี on its Discord.
That's reflected
in the Steam review score which at the moment is "Mixed," though not long ago it was "Mostly Negative." A lot of that is because some players who can't connect or have crashes immediately go to leave a negative review, while players with no issues tend to, y'know, keep playing instead of writing.
We'll see how Dune: Awakening does over the next few days and into next week when the official launch happens. Maybe I'll see you on the dunes? If so, watch your step: .